One of my favorite threads on the internet is the Little Things in Games thread over on the Something Awful forums. It’s a thread dedicated to posting about the inconsequential things in video games (or other gaming experiences) that nevertheless bring you joy. Having this thread on SA helped me to gain a new appreciation for things that might get overlooked despite taking real development time and effort. For some examples:
In Uncharted 3 and 4, when Nathan is close to a wall, he reaches out and touches it. It’s a satisfying and immersive thing to be included in a game that has no real need for wall-touching outside of tight spaces.
In Stardew Valley, when you have exhausted dialogue options with your spouse for the day, the talk button turns into a hug button.
In the PS4 version of Broforce, I really like that the controller’s lights flash an obnoxious red, white and blue after missions are completed. It fits that game’s tone perfectly. Similarly, Rock Band 4 has the controller fade different colors while you sing, which gives off a really nice glow if you are playing in a darkened room (e.g. with a projector).
In the Persona games, I appreciate the flavor text in the compendium that gives some background on the myths your personae are taken from. I love being able to learn about the folklore of other cultures this way, and being directed by a combination of interesting character art and backstory to a tale I haven’t heard.
What games have interesting non-central mechanics, visual effects, satisfying sound design, or any other little things that you have noticed and appreciated?