The combat of Destiny was strong enough that it could throw the rest of the game on its back and carry it, at least for a bit.
Marvel’s Avengers is not that.
The opening level doesn’t make a super great first impression, but I’ve certainly played good games that make worse first impressions. You get a little stick time with all of the characters. Lots of interaction between the characters. Nolan North and Travis Willingham are not RDJ and Chris Hemsworth, but they’re not bad.
And then the game “opens up.”
Drop into a laboratory environment indistinguishable from every other laboratory environment in the game. Punch the same robots. Hold Triangle to break shields (a thing they don’t tutorialize, so enjoy Hulk Not Smashing). Pick up loot indistinguishable from whatever you have equipped, but the numbers go up. Austin half-joked that it just needs another year to make everything feel good, but there are enough periodic glimmers of a better game here that I just wish they could delay it another 18 months and fix it up. As it stands, though: yikes.