Even at launch, Fire Emblem: Three Houses had a tension between its strategy layer and its narrative. While perfectly serviceable, the combat part of Three Houses wasn't anything special. The recently released DLC adds a new story and some challenging tactical encounters, but with the same design choices that made combat just fine in the base game. The Waypoint Radio crew discuss this, GDC's cancellation, and (of course) politics on this week's episode. You can read an excerpt or listen to the full episode below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/n7jqgq/wthe-new-fire-emblem-three-houses-dlc-isnt-the-good-kind-of-difficult-waypoint-radio