The morality system in Fallout has always bothered me because it is totally capricious and makes no narrative sense whatsoever.
I get that it’s almost impossible to come up with a nuanced morality system that makes sense, but Fallout games manage to make it a total joke that it seems no real thought went into. I sneak into a raider camp, and I V.A.T.S. someone’s head clean off with my revolver. Congrats courier, you just earned some good karma for removing bad people from the world! Ok, not entirely comfortable with that notion but at least I get it. Oh look, a few bottle caps on the desk in this raider’s hideout. Through the transitive property of theft, your money is now my money. Sorry courier, but thieving is rull bad, so you’ve got some bad karma now.
First of all, I’m in an empty room and the only witness to my crime didn’t see anything because I was behind them, and they are also no longer alive to tell anyone even if they did. How does the entire world instantly know about this? At least in the Elder Scrolls, it’s canon that omnipotent, all seeing forces are a thing. Second of all, how does it make any sense that I can just murder this person with impunity for no other reason than their name is red and get a cosmic pat on the head, yet taking his money afterwards is bad? I can take the money out of the pockets of his still warm corpse and get no rebuke, but that desk money is purely off limits.
All of Bethesda’s interactions are like this. It’s why I grew to dislike all of the companion characters in Fallout 4, no matter how well written they were in general. Piper sure didn’t like when I stole things or just shot people to get the game over with, but I picked enough locks that she fell in love with me all the same. It’s hard for me to give a damn about a character and view them as a person when they can overlook erratic violent behavior because I jimmied enough desk drawers.