The Original Blueprints for 'The Sims' Reveal Why the Game Always Included Gay Relationships

Maxis, the developer behind The Sims, originally wanted all the sims to speak English. Technical limitations prevented that and the team had to use a fallback option—gibberish, or "Simlish," based on obscured language such as Navajo or Esperanto. That tidbit is just one of the many revelations from a series of design documents and a video The Sims programmer and artist Don Hopkins released earlier this week.


This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/j5w7w8/the-original-blueprints-for-the-sims-reveal-why-the-game-always-included-gay-relationships

For anyone wondering what the Sim copter controversy is all about https://lgbtqgamearchive.com/2015/08/31/gay-sims-easter-egg-and-controversy-in-simcopter/

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