The problem with Wolfenstein protagonist B.J. Blaskowicz, at least on the surface, is that he fits a certain mold. He looks like any other video game hero: male and white with a square jaw and a large frame capable of punching bad guys. He’s been given a backstory, love interests, and children, but for the most part, what we know about him is standard video game fare. He’s there to be a conduit for fantasy violence, as that is the main reason for playing shooters. So he’s strong and manly to go along with it. It’s always been kind of boring.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/nedvv8/the-peaceful-human-dreams-behind-the-nazi-slaying-fantasy-of-wolfenstein