It’s interesting to see how age and transition have changed different franchises for the worst and for the better.
Silent Hill 2, to me, still stands as one of the best pieces of horror fiction every brought to video games. The weird controls elevate it, enhancing the fear, and though they are frustrating, you feel that’s the point. Silent Hill Homecoming and beyond tried to make those controls better, and they seemed to lose the thread about what makes the Silent Hill games great.
But alternatively… Resident Evil 7 has come out, taking the tank controls of before and making them tighter, and yet it’s one of the best horror games to have come out this generation.
If you had told me I’d have genuine fears on the scale of Silent Hill 2 in RE7 years ago, I would have laughed. RE looked like it would never have that tone, with how RE 5 and Umbrella Corps were. But then RE7 put an old lady in a wheelchair at the end of a dark hallway, and there you have it… Genius fear-crafting on scale with a Silent Hill game.
To see the franchises flip in tone, with the schlock that was RE becoming a brilliant Texas Chainsaw homage, and Silent Hill becoming bad movies, pachinko machines, and cancelled demos… It’s just weird.
Also, on the topic of Indie horror games, I’ve been following this one called Beware a bit. It’s set entirely in a car: