It's been a long time since I've dropped into a game and felt immediate anxiety over not having any idea what I could or should do. But that's exactly what Fatum Betula, a creepy new adventure game for Switch, aims for. (It released on PC last year.) At the start, you're given a vague goal of watering an ancient plant. How? Not sure. With what? No clue. Where to start looking? Good luck, but hey, at least I found this knife and can start stabbing things and see what happens? Cue: oh, shit. The accidental discovery of an action that suddenly recontextualizes the entire game.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/3an3yn/the-quiet-horror-of-fatum-betula-harkens-back-to-a-classic-era-of-games