The Souls game have been associated with difficulty from their inception, a grueling experience that promises to kill you in what sometimes feels like unfair ways. An example of this is the tendency to place enemies just around corners that will end you if you’re not careful. On your own, you’ll have to be observant and check corners with your camera to be safe (or make sure you’re always holding up a shield). Luckily, the Souls games also have a system where players can leave messages that appear in other players’ worlds, and more often than not these hidden enemies will be pointed out by a friendly player. We discuss the trend of these messages being helpful versus hurtful in the Demon’s Souls remake on this episode of Waypoint Radio. You can listen to the full episode and read an excerpt below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/n7veak/the-random-kindness-of-strangers-in-demons-souls-is-alive-and-well