More than 100 new levels were added to Celeste this week, alongside a small bit of story, a poignant goodbye to Madeline and their attempt to scale a magic mountain. It also features a small but important tweak to the text introducing the game’s “Assist mode,” a way to alter Celeste’s finely tuned rules and mechanics, up to and including death. Among other changes, it now says Celeste was “intended” to be difficult. Before, it was “essential.” It’s an alteration that came because of a collaboration between Celeste’s developers and its fans, a way to bridge the gap between well-meaning creatives and players impacted by their choices.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/43kadm/celeste-assist-mode-change-and-accessibility