After getting burned out out of video games and not being able to come back to them because of depression hitting hard, video games stopped bringing me joy as they did before: i was afraid of playing games that had an explicit failure state in them.
If i failed in a game, i would start beating myself mentally for not being able to deal with the challenge. I needed to stop playing video games for a while.
So it made me to start thinking how players interact with the games and how a failure state became such a cliche in video games.
Why in many games it is explicitly said that youâve made a mistake? That you did not do well enough? When the game restarts you at a previous checkpoint after your HP turns to zero or you werenât able to do a mission on time or any other superficial conditions, the game acknowledges that youâve failed, that youâve made a mistake, and it forces you to try again.
What if I donât want to deal with my failings? What if I donât want to try to deal with them again? What if I just want to move on and accept that I canât deal with it?
Video games never really give you a choice to continue after failing, itâs always the repetition. The only way to disengage is to stop playing.
Although failure states are not always restarting from the checkpoint (it can also be not being able to figure out the solution to the puzzle in a point-and-click adventure game, or seeing âdefeatâ in a multiplayer game which encourages you to try again), games never let you cope with your failure. You can only find the solution to the problem.
But if the problem is you, itâs hard to try again.
Waypont forum, what do you think about the failure states? Are they mandatory? Are they not?
I would really like to see your opinions on the matter!