As an illustration of just how different the 1990s were from our current hell world, roleplaying games were steady, if not big, business. TSR was still plugging along, hitting new creative heights in their 2nd edition AD&D settings like Planescape and Dark Sun. Chaosium, hoary creators of Runequest and Call of Cthulhu, were experiencing a renaissance with new editions of their classic games. You could get jobs (with benefits!) making the groggiest of grognard games, modeling armor slopes and muzzle velocities in paper and cardboard form for companies like Avalon Hill.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/gyjjy3/the-story-behind-the-street-fighter-rpg-you-never-heard-of