The 'Super Hexagon' Creator Invites You to Play With Infinite Skeletons


When I played David O’Reilly’s Everything, I doubted its title. Everything? I don’t think so. Experimentation was less about entertaining myself and more about trying to prove O’Reilly wrong. Can I be a camel? Yes. A tree? Yes. A...planet? Sure, why not. But soon, I wasn’t trying to prove him wrong, but finding out that my own definition of “everything” wasn’t big enough. I became a one-dimensional line, an atom, a galaxy—far beyond anything I had used to “test” the limits of the game.

This is a companion discussion topic for the original entry at