When we talk about anime, what generally comes to mind is over the top, larger than life characters and situations. The robots are big, the emotions are intense. And though anime that takes a more subtle approach exists, the maximalist approach is certainly one of the more popular modes for this medium. So what if you took that approach, and applied it not just to the characters and the story, but to game mechanics as well? This week on Waypoint Radio, Austin takes us through his time with Troubleshooters, a game that revels in maximalism. We also discuss the recent Xbox Series X presentation, which left us kind of cold on next gen. You can read an excerpt and listen to the full episode below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/v7g493/the-systems-in-troubleshooter-revel-in-anime-style-excess