These special roles, both town and mafia, will send PMs to the game master when specified to utilize their powers in an attempt to help their factions win. Note: not all roles may be included in the final game.
Brewster (Town Investigator)
You’re the one who knows everyone, you have talked to everyone who passes through the town, and have a knack for getting the truth out of people.
Once per night, you can message the game master to choose another player to investigate. The game master will tell you their alignment and role, if they have any.
Blathers (Town Doctor)
You’re the one who manages the town museum, but you’ve been known to talk… and talk, and talk some more.
Once per night, pick a player. If they’ve been targeted to be killed that night, they will remain safe thanks to you, as they’ll be preoccupied listening to you all night as you go on and on about trilobites and coelacanths.
Mabel and Sable (Masons)
While things may be out all out of sorts, you two have been through so much together, and nothing will tear your bond apart.
You will find out the identity of the other Abel sister once another town role dies or on the third night, whatever comes first. From that point forward, you will be allowed to dm each other.
You’ve been in your fair share of shipwrecks, the Stalk Traitors couldn’t be any more dangerous than that!
You’re immune to all night actions on two nights of your choosing.
Isabelle (Morning Announcer)
Things are difficult now, but you are doing your best to make sure people remain informed each morning.
Each night you can dm the game master a message that will be delivered by the game master the next morning.
Blanca (Universal Backup)
You may be a blank slate right now, but when the time comes, you’ll paint your face and be able to help out however the town needs you to.
When the first player with a town role dies, you will take their role.
Tortimer (Double Voter)
You may not be mayor anymore, but you still hold influence in this town.
Your vote is equivalent to two votes.
You have no special abilities. This may all be a little scary, but if you all work together and remain calm, you can get through this!
The Stalk Traitors (aka The Mafia)
The Stalk Traitors are allowed to communicate with each other in DMs, and will know the identities of one another. Once per night, they may pick a target to kill.
You are the Sow in charge. You keep the turnips growing and the bells flowing, and you will not be stopped.
You are immune to being identified by Brewster, or being killed at night.
Lyle (Role Blocker)
You are an expert in fine print, you know how to manipulate the red tape in your favor and stop people from being able to do their job.
Each night, you can stop one other player from being able to use their role power.
Redd (Role Investigator)
Nobody trusts you - and frankly they shouldn’t - but everyone still comes to see you whenever you stop by, it must be all those paintings you sell.
Once each night, you can investigate a person to determine their Role.
Villager (Mafia Goon)
You are a menace. A tree-chopping, turnip-selling, nook-miling menace.
You have no other powers beyond being part of the Stalk Traitors, but you couldn’t have seriously thought you’d be aligned with the Islanders, right?
But wait, but there’s one more person in town…
Zipper (Serial Killer)
You are still bitter from all the disgust sent your way last month. All you wanted to do was make others happy, but nobody appreciated all the hard work you did hiding all those eggs in the trees… and the rivers, rocks, sky, everywhere. You put in so much work and all you received were insults. Well, it’s time for your revenge.
You aren’t aligned with the Islanders or the Stalk Traitors. Your goal is to simply make sure everybody else dies. You win if there is nobody else left at the end of the game.
Once per night, you may pick a target to kill.
Cody, Glorgu, and WeedLordVegeta
The Game Masters (aka, GM’s). Every role sends us a PM for an action, and we make a post every evening and morning summarizing the events of the last phase.