Games-as-a-service-style games are increasing in popularity nowadays. It’s a viable economic strategy. Maybe it’s shooting for the whole “e-Sports” thing. And maybe it’s not a game billed as a “service”, but it experiences a long lifespan due to developer involvement and an active player-base. These kinds of games often experience rolling updates and content additions. A lot of the time, these updates are quality-of-life fixes, balancing, or new added
But every once in a while, an update comes around. An update that ruins everything. Supposedly.
Tell me if this sounds familiar:
A game has an active player-base and regular updates. An update comes along, perhaps along with a DLC, that substantially revamps the game’s systems. Soon, you start seeing reviews pop up (read: Steam reviews) filled with intense, frustrated responses, before eventually petering out a month or two later.
“This update killed the game.”
“One of my favorite games until this update.”
“The game I knew and loved is gone.”
Eventually, these responses die down. But as an outside observer, it’s hard to tell: did that update ruin the game? Are those people never going to play it again? Or was it just a fearful response to change?
In your experience, what have these updates meant? Are they actually something that ruins the game? Have you ever fallen off of a game because of one bad update? Alternatively, how often are these things blow out of proportion? Have you ever sweetened on an update over time?