One of the quirks of the streamed gameplay session I had with Ubisoft for Assassin's Creed Valhalla wasn't that there was persistent lag, but wildly inconsistent amounts of it. I bring this up because Valhalla felt much more demanding about timing and spacing than either of its two predecessors, Origin and Odyssey. Throughout my entire demo I couldn’t quite figure out whether the combat is genuinely more difficult, or if I just couldn’t come to grips with the lag produced by a problem with my internet connection. Because it sure felt like the series has taken another step away from the button-mashing, rhythm-focused combat of the early games and toward something more akin to fighting games in terms of how it demands players get a feel for weapon distances, animation timings, and timed blocks and parries.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/qj4zkd/assassins-creed-valhalla-preview-ubisoft-forward