These Books Offer a Cross-Section View of Classic Game Designs


#1

The 'Reverse Design' gets beyond design platitudes with close interrogations of classic games' inner workings.


This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/j55j5g/these-books-offer-a-cross-section-view-of-classic-game-designs

#2

Derick Yu’s Spelunky from Boss Fight Books is a great read about his design process.

I read a lot of books in grad school about video games from a more theoretical perspective but not a lot on practical design.