These Games Prove That Not Every Tabletop RPG Needs a 300 Page Manual

The 200 Word RPG Challenge shows that creativity has no minimum word count.

This is a companion discussion topic for the original entry at
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Grant Howitt is one of my favorite designers working; Goblin Quest might be the best vehicle for humor in tabletop I’ve seen yet.

Route Clearance interested me the most of the three. As it stands it sounds like a good storytelling game that can be played anywhere, but I can also easily see using the core concept to tell stories in different situations and settings.

It also reminds me a lot of the game that Jack and Austin created and used in an interlude for Friends at the Table.

I’m trying to create my own table top game right now, but it’s going to take a lot more than 200 words… :sweat: