Programmer Dominic Szablewski has done something that’s not easy: he coded and built a fully functional real time strategy (RTS) game that comes in at just under 13 kilobytes.
Dubbed Voidcall, the game was inspired by classic RTS titles like Command and Conquer and Command and Conquer: Red Alert. Despite its diminutive size, the game still manages to include a lot of the features of a bigger title, including fully polygonal and textured models, a 3D rendered height map, and full unit pathfinding.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/43k453/this-real-time-strategy-game-is-just-13-kilobytes