It's rare for a game to come along and change the discourse around its genre. Disco Elysium has, at least in our office, made certain games from the past year feel lacking in a way they hadn't before Disco launched. While the writing is uneven in tone (on purpose), one thing the game excels at is making sure even the smallest player choice is reflected back in a naturalistic way. Player actions that are largely ignored in other games matter here because of its focus on characterization, something that modern AAA RPGs could use more of. We discuss Disco Elysium's narrative focus, the design arc of Rocksteady's Batman games, and more on this episode of Waypoint Radio. You can read an excerpt and listen to the full episode below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/3a8nxj/this-story-about-cool-ass-boots-highlights-the-strength-of-disco-elysium