The double-edged sword of using a well-worn trope is that you have to hit the mark pretty much perfectly. Things get done again and again in games because there is appetite for them; because people are not going to get tired, any time soon, of platformers, or progression mechanics, or pixel art. But you have to nail the execution. You have to do something that rises above all the middling attempts, because it can't rely on the strength of novelty.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/mb3vb8/this-tiny-metroidvania-game-is-the-real-witchy-shit-you-crave