It can be a difficult balancing act when game devs blend genres. Understanding which parts of different formats work well together is difficult enough, you also have to consider how much of each genre to focus on. Trials of Fire takes this challenge on with two genres that on their own can be incredibly complex, and together could easily become overwhelming and messy. Luckily, developer Whatboy Games found that balance by keeping both the deck size and map scale of their deckbuilding-tactical combat relatively small.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/93y9vp/trials-of-fire-does-small-scale-tactics-right