Nothing gets me to look at a walkthrough in a game faster than a puzzle. While I’ll happily throw myself at the same set of ridiculous jumps in a hard Mario level for days, if I’m not feeling a sense of progression in a puzzle, frustration sets in quickly.
I’m like two hours in, I’d guess about halfway through, maybe. Even on Apple Arcade with pretty bad controls and bad graphics, this could be a Top 5 for me on the year.
It’s rapidly devouring my Sunday and I cannot put it down.
EDIT: It ate my Sunday and I ate it. Amazingly game. Kinda weak finale since the game stops introducing new ideas after about halfway, but still, awesome.
I’ve been enjoying it a lot, but I’m definitely finding it a bit less compelling than Antichamber, which I looooooved. I think the thing that’s tripping me up the most is that I sometimes can’t tell if I’m in an “endlessly repeating” space or a space that just looks that way for a few cycles but has an endpoint. I’ve definitely turned around one floor away from the exit because I thought there must be a trick to it, haha