User interface design is something I think is sorely over looked so I thought a thread discussing your favorite, least favorite, and that one really cool UI trick you saw in one game that never showed up again was warranted.
To assist here’s a few websites dedicated to them:
For starters I think to no one’s surprise that Persona 5 has one of the most visually appealing UIs of all time. Regardless of what you think of the game the UI design is visually stunning.
Conversely I think the default UI in XCOM 2 is garbage. It’s slow, it’s clunky and worst of all it is unintuitive. The thing that drives me up a wall the most however is how easy a lot of these fixes actually are and how readily apparent that they’re needed if you sit down and play the game. Just watch Austin and Rob play this game and you will quickly realize how needed these all are.
To fully articulate this here are what I would call mandatory UI mods for it.
Cost based ability colors. You know what is really annoying? Not knowing what actions end turns. This mod sets up a simple color system so just by looking at the icon you know. Green is a free action, blue is a non turn ending action, and yellow ends your turn.
There is no indicator for how long an ability will be on cool down after use. This mod fixes that
Enemies by default I want to say have two target icons. This makes distinguishing enemies apart incredibly difficult. Are you going to be able to shoot the priest or the normal grunt if you move? Default there’s no telling. This mod gives all enemies a unique target icon
You know what really sucks? Trying to determine how much health bigger enemies have and if you have the fire power to kill them. You know what solves that? Putting the health value next to the health bar
The squad deploy menu is just bad. You do not get enough info and have to go into various sub menus to change equipment. Robojumper Squad Select fixes that
Anyway that’s my rant on XCOMs UI. What’s everyone else’s game UI thoughts?