Unity Made a Dogfight Simulation for the Air Force’s ‘Kill Chain’ Branch

The U.S. Air Force (USAF) tasked game engine developer Unity with creating a ‘dogfight’ simulation, according to internal USAF documents obtained by Waypoint. The agency that contracted Unity is the Air Force’s “Kill Chain Integration Branch.” Kill chain is a military term for the list of activities—sourcing data, acquiring targets, and ultimately using weapons against them—related to performing a strike. But Unity stresses its simulation was for training purposes only, and that its work did not improve the USAF’s kill chain.

This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/xgdv8q/unity-dogfight-simulation-air-force-kill-chain