I’m more interested in what smaller game teams can do with this tech available. Yeah it can create realistic and detailed worlds, but not everyone can afford to do that, and some are gonna try and do some wild things with that power given to them.
I’ve been working in Unreal nearly every day for a while working on small personal projects for a couple years now. As someone with absolutely no programming skills it has been invaluable in me finally reaching my goals of making my own games.
I’ve worked in the game industry for a long time, but not in any capacity where I was involved with deciding the direction of the design. I had input and sometimes helped change small directions, but more often than not I felt a lot of what I did was perfunctory. Even though I am good at it, I take little pride in it.
Working in Unreal on my own stuff has reinvigorated me and reminded me why I wanted to do this in the first place.
I don’t see much in these new features that will impact how I make games in Unreal. It’ll be a bit before I get access to it, and even when it does come out if I’m still working on my current game I’ll keep it at the current version. But still, some neat stuff in and there and I look forward to seeing what people do with it! (2-3 years after its release)