@AlexLemoine So, I think what you’re criticizing is really interesting and apt. I think there’s an argument to be had about what Star Fetchers is using its violence for. Specifically, Hotline Miami, a game that was kind of one of the forerunners of this trend, uses its violence to address violence in video games. And this has been done probably before and definitely after that game.
But my question is whether or not Star Fetchers is using its violence to address the player and the game or to address something broader about violence, crime, and poverty. I don’t think it’s insignificant that this game starts with Sanyati being asked by her boss to kill a bunch of pigs, and then to pivot to killing rival gangs. I think this game could be trying to address how both the state (with police officers) and capital entities (with animal slaughter) are given licenses to perform violence. This is evidently unjust. But does that mean it is therefore necessary for those oppressed by those entities to enact violence themselves? If so, then on whom? And what purpose should that violence serve? Sanyati and Zambezi seem to disagree on that. And I think that might be a core thing here.
Now, that’s not to say that there isn’t a similar hypocrisy going on here. If you are going to revel in violence, it is strange to then expect us to feel uneasy about the ethical ramifications of it. But I don’t think this game is going in the direction of “Do you like hurting other people?”
On that note, this game reminds me a lot of Hotline Miami. And that’s not a bad thing, I happen to adore how those games play. The controls aren’t quite as precise, but that ends up having a cool, different effect, where you kinda feel like you’re fumbling your way through a fight. A lot of the encounters feel a little one-note, but I think the bosses and the added mechanics of bullets show some potential for more dynamic gameplay. I did have a lot of performance issues on my end, lots and lots of stuttering and chugging, but that’s nothing that can’t be fixed, on my end or theirs. I really like the two main characters right now. It helps that their designs are the fucking coolest. I am curious to see where their relationship goes, as it currently is very fraught and has some potential to explore the themes mentioned above. It’s very over the top writing, but I think it works for the general aesthetic it’s going for. I’m super interested in where some of the set-ups are going here, both in the world and in the plot.
DOG HEAD. DOG HEAD. WHO IS HE? WHO IS HE?