It’s 873 A.D. and England is lousy with kings. It’s a hostile land awash in Danes, Saxons, and Roman ruins. It’s a crossroads of cultures and crumbling empires where Pagans clash with Christians. Eivor, the hero of Assassin’s Creed Valhalla, tears through this mytho-historical landscape, having come from Norway to establish a new home for their Raven clan. On these new shores, in a war-torn landscape, Eivor is always asking: what makes a good king? As I played through Eivor’s journey I found myself asking: what makes a great Assassin’s Creed?
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/n7vb77/assassins-creed-valhalla-