Most video games, especially big budget ones, arrive with rough edges sanded off in favor of putting their best foot forward. This often means leaving some measure of ambition behind, because there isn’t time to make it all work. Vampyr is not one of those games. It’s one of the most frustrating games I’ve played in a long time, an experience with deep and obvious flaws that make it outright hostile to the player experience. But it was also a game I couldn’t put down because the world, characters, and strange systems wouldn’t let go. Over 30 hours, Vampyr proved as confounding as it was charming, which is why it’s so damn memorable.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/ywea3x/vampyr-is-a-deeply-flawed-game-but-thats-exactly-why-its-so-memorable