Video Game History Is More Than Just Software and Hardware

When we talk about game history, we’re most often talking about familiar things: the Big Crash of the 1980s, the console wars of the 1990s, and the various business strategies of Sony and Microsoft jockeying for position in the early mid 2000s. ROMchip, a new open access academic journal dedicated to the history of games, is trying to get us to think a little more broadly about what the history of games are and what they could be.

This is a companion discussion topic for the original entry at

This is dope. I just read “Lady From the Black Lagoon: Hollywood Monsters and the Lost Legacy of Millicent Patrick” which talks about one person in particular, but the culture that lead to the erasure of people from movie credits in the olden days. And her history dovetailed with the book “Ink & Paint” which talks about women in Disney Animation in ye olden times as well.
With the way old video game credits work (especially when translated) it’s becoming increasingly impossible to know who was doing what on a lot of games and I worry we’re going to lose a lot of history by not caring about all of the creators (as opposed to just the few names we know).

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