I have a flow chart I use to determine whether a game is an immersive sim or not. It goes like this:
Is it Deus Ex? —> Yes?—> It’s an immersive sim.
Is it Deus Ex? —> No?—> It’s not an immersive sim.
Is Prey a Deus Ex?—>Yes—>it’s an immersive sim.
Is Dishonored a Deus Ex? —> Yes—>it’s an immersive sim.
Basically… while I like the idea of concepts and systems being pulled from immersive sims for new games I just can’t get one hundred percent behind this very loose interpretation of immersive sim.
BotW is an action adventure game with physics. It’s about as much of an immersive sim as Grand Theft Auto III (which let you do stuff like preemptively block routes with trucks to halt chases and stuff—rockstar go back to this model your story-driven missions are whack).
That being said I always like hearing this conversation with this crew. I always tune in.
There was some discussion of whether or not a text-based immersive sim could be a thing. It exists. It’s called H A C K M U D and it is incredible. You would be right to point out that it is not a Deus Ex and I’m breaking my own rules, but you know what? We all make exceptions to rules and definitions we’ve made up for ourselves.