It's pretty rare for a game to be legitimately revolutionary. Often times when a game gets called revolutionary, it's probably over-hyped marketing and not really based on any changes the game is making to the idea of what games can be. Every so often though, there is a game that is generally considered revolutionary for expanding the space of game design. Valve's 1998 debut game Half-Life is considered revolutionary for the way it introduced narrative into the often fast-paced and story-light design space of the First Person Shooter. But in fact, maybe Valve had just hit the peak of a wave of games that were all collectively moving towards a more open, less level based design. Motherboard's own Emanuel Maiberg joins the Waypoint Radio crew to chat about Half-Life: Alyx, the franchise's legacy, and whether or not Quake 2 did Half-Life before Half-Life. You can listen to the full episode and read an excerpt below.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/g5xnww/quake-2-half-life-alyx-doom-eternal-waypoint-radio