Bit by bit, I realized I didn’t really know the character I was playing in Night Call. Its use of a second-person narration, the fact that occasionally I could influence what my cabbie-turned-detective said and did during his nightly rounds and investigations, tricked me into thinking that I was meant to see the story through his eyes. Then one of his passengers—a regular, the narration had told me—struck up a conversation with him and said a few things that made me realize the narrator was lying to me, and “my character” was nearly as much a stranger as the people he spent his nights ferrying around Paris. He is the most interesting mystery in a game whose detective-work is almost a misdirection.
This is a companion discussion topic for the original entry at https://www.vice.com/en_us/article/pajn5b/watch-a-citys-politics-shift-through-the-rear-view-mirror-of-your-cab-in-night-call