Mixed emotions on this one.
Not having a main character by playing as all sorts of people is really interesting, especially if it’s thematically charged.
However, the REST of the game looks… pretty generic. The kind of generic where you take the same gameplay formulas and AI patterns from previous Ubi games and stuff them all in. Cover shooting? Check. Light stealth? Check. AI guards that act like the AI guards from Watch Dogs 2, or SP Blacklist? Check. Light platforming? Check.
It’s definitely possible for it all to come together to be greater than the sum of it’s parts, it’s just a shame that most of those parts look like they’re from other games. Which could be said about 80% of modern AAA video games.
But the possibility of recruiting and playing as all sorts of people is pretty exciting.
That said, I was really turned off by how brutally violent it was, and I’m starting to get really sick of using the excuse “well, if we’re going to have the player committing brutal murder, we need to make the bad guys even more bad!” It’s probably true that one could play non-lethal, but it still irks me.
On that note, I’m can’t describe how much I despise this tone I’ve seen in so many AAA games over the past few years. It’s this tone of really graphic violence being played off as quirky or silly. The Watch Dogs 3 trailer is a great example. Here comes a sweet grandma and then, boom, she just shoots someone in the face. Blows his brains out, and it’s all just silly shenanigans. There were probably plenty of games with a similar tone in the past, but they weren’t this graphic or brutal. And then these games want us to take them serious? It really bothers me.
So, mixed emotions, but slightly more optimistic than not. I may change my mind, but it’s on my radar for now.