I don’t have time or energy to play it before going to bed but I like the look of it.
All the gameplay stuff from the shooting to the inventory and loot system to the ability uses seem incredibly polished and well thought out and they seemed to have done their own interesting thing re: dropping, reviving, and communication which is cool.
A few things I’m not sure I’m sold on though is not only the emphasis on squad play but the forcing of it (at least at launch), I’m always wary with random internet folk and someone in the Giant Bomb comments mentioned they couldn’t find a mute button…
Another is the character art, there’s just something about how they’re stylised and rendered in the game that makes them feel out of place with the rest of the aesthetic, and out of place from Titanfall. Softly lit toony skin shader, plastic-y hair on some of the models, one of the characters looking like he’s a couple steps lower on the graphical setting than the rest, etc.
In the end I do appreciate that they leaned more into Overwatch than Call of Duty or RB6:Siege though because they have the opportunity to create more distinct and likeable characters.
Last thing I’m luke-warm on although I’m sure they had smart reasons is the removal of what makes Titanfall interesting to me, the mobility (the mechs I get, that can get lopsided really fast) such as wall-running, double jumping, and grapple hooking up buildings; if we can’t get mechs I at least want to be able to outmanoeuvre someone or effectively escape a situation.
May post some more thoughts once I’ve put my hands on it, interested to hear the common sentiment on it over the week.