This may not exactly be in the spirit of this thread, but I’m curious why it doesn’t seem any BR games are trying anything interesting with the “drop in” sequence.
I understand that its presence is mechanically necessary to this kind of game as we understand it, but I wanted to give this game a shot because it seemed like it could bring some unique elements to the genre. However, as soon as I loaded into my first match I was struck by how much that segment looks like Fortnite. From the animation, to the way the map looks from the sky, I couldn’t help but feel like this was mostly a cookie-cutter reproduction of other games in the genre and it kind of took me out of it.
I’ll 100% hedge this criticism by saying that I don’t typically enjoy BRs or shooters in general and its indicative of my hope/expectation to be blown away, especially after liking what I saw in the tutorial. As such I haven’t played or seen any BlackOut so if this does something there I guess my point is moot.
That said, I think it would be really cool if someone came up with a way to make that experience feel more unique either mechanically or visibly.