I’m at the point in a BR game where I don’t yet know the features of each weapon, so I’m picking up a class of weapon by sight and then, when I go to fire it, whatever comes out is a surprise to me. I’m having an issue that I commonly have with futuristic ballistic weapons design: it obeys contemporary weapon design conventions, but with a bunch of extra notches and flanges, which results in weapon silhouettes too complex for me to quickly parse. I’ll get familiar with them soon, but it is the one design aspect about this game that I am down on.
In spite of that extremely minor complaint, last night I stayed up too late playing a game on a weekday for the first time in a loooong time. I got that cold energy that I used to feel playing Counter-Strike into the early morning; a feeling of adrenaline trying to mask just pure cellular fatigue. i luva da game