I enjoyed the podcast, despite the understandable delays. Rob in particular did a great job of contextualizing everything in a way that greatly enriched my own understanding of the game’s nuances.
I would say though, I feel like in the over five hours you talked about TNO and TNC that there should have been some time found to mention some of the developers by name. Sure you mentioned MachineGames’ history with Starbreeze but I feel like that doesn’t go far enough. It would have been nice if TNO’s creative director Jens Matthies was mentioned when his superb cutscene direction was highlighted for praise. Or noted that it’s an impressive debut as lead writer from him, he only did a little additional writing at Starbreeze and is credited more as an Art Director on those titles.
There isn’t necessarily a need to list off the entire list of credits, but some key people such as the game’s overall lead designer Jerk Gustafsson deserve to be mentioned at some point across five hours of discussion. The Blade Runner 2049 spoilercast dropped it’s first crew reference within the first 10 minutes so it doesn’t seem like the staff is opposed to this.
If Waypoint is going to take generally pro-worker/pro-labour editorial stances in its news and business coverage I think this would be a way to reflect that in its criticism space as well. I acknowledge that many (including yourselves???) reject overly centralized auteur readings of collaborative works, but I feel that there is merit in shifting the focus away from “Bethesda / A company it owns made this” and towards “No, actual people made this.” Not that I believe that’s how you view things, but I think games coverage as a whole would be better for its creators if we expressed this more explicitly through acknowledgement of actual people.