I’ve been working with a professor of mine for over a year on a game that we recently decided to title The Voice in the Dark. It has a horror theme, as you can probably guess. The subject matter includes cults (which I have been studying extensively for the game’s story), identity and small town culture.
In the game, you and your friends play as members of a cult who, just before a sort of “mass suicide” event, have decided to run away from the cult. You are chased by cult members while the leader of the cult uses his psychic ability to project intrusive thoughts into your head. You use mental energy tokens to process the thoughts while taking care to keep enough of the tokens saved to be able to continue running from the cult members.
It’s a weird premise and taking all of this bizarre shit and making mechanics out of it has been fun and challenging. I read through Kobold’s Guide to Board Game Design, which is an excellent book.