Reading through the note taking thread from earlier in the week, along with the Games Done UNIQUE thread, I’ve been thinking a lot about the information presented in games, and this got me thinking about HUDs.
HUDs and how they are designed are a vital part of how we experience games. For example I find that I generally turn off maps displayed in the corner of a screen if I can because I’d rather be looking at the world I’m inhabiting. In general, if a game is asking me to inhabit its world, I’ll turn off several HUD elements as I want my focus on the inhabiting. I’ll do this even to the detriment of being able to play the game easily (I’m looking at you Ancestors).
But, if I’m playing a strategy game, you better show me all of my resource counts, and if I hover over, show me if they’re going up or going down, hell, just show me every number, please! I use them all, I promise! Oh, and even better, outline anything I’m supposed to be concerned about so it pops out from whatever beautiful world map may be obfuscating my view of it.
Anyways this week I want to ponder:
- What are you general preferences for a HUD in a game?
- Do you find yourself turning off hud elements regularly? Are there certain things you always turn off it able?
- How do your preferences vary from game to game?