Waypoint Weeklies SPECIAL EDITION: The Scariest Enemy!

It’s just Hell House from FFVII for me. So scary it became a boss in FFVII remake and something of a meme as to whatever the fuck it is.

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Snorks from the STALKER series are my nomination. they are so fast and they jump right at your face, their growl is also very creepy.

Everything about S.T.A.L.K.E.R. is terrifying, from getting the game to run well all the way to things in the actual game.

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The Redead were frightening in Ocarina of Time. And honestly so were the Wallmasters! That game has a ridiculous amount of just absolutely scary enemies.

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Ah Hell House. I remember playing FFVII originally and getting to this boss and being WTF about it all. My immediate assumption was that this was a long game and not all the enemies were going to be winners.

Fast forward 20 years later and I’m facing Hell House in a gladiator arena as it flies above me shooting lightning at me, with full on promenade organs playing in the background. I guess from the in-world perspective, the fact that Shinra made a murder bot but disguised as a house is all kinds of fucked. The house representing something presumably the the poorer people of the slum could only dream of owning up on the plates. The placement of the house as the boss of the Wall Garden coliseum is therefore a statement from the people of the slums, that they can’t trust Shinra or the dream of owning a house, as it is ultimatly destructive.

As a home owner myself gradually becoming more and more aware of the cost in resources required just in upkeep, and considering the importance society has placed on the idea of a house and homeownership, could it be said that all houses are in fact hell houses?

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XCOM-EU_Chrysalid

If I wake up in a cold sweat it’ll be thanks to the good old Chryssalids from Xcom. An already dangerous enemy that multiplies by killing your team or civilians? Get me back to the interceptor at once, commander.


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Chryssalids from XCOM are definitely up there because you know you’re going to have a terrible time on a terror mission.

The XCOM 2 modding community added some real nasty enemies that I think are worth highlighting.

Sectoid Abductor
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Like the name implies they attempt to abduct your soldiers in the same way the chosen do, however unlike the chosen who are programmed to wait a set time before moving in for the kidnap they will do it ASAP. If a group shows up you can have one stun a solider and the other move in for the kidnap. It is awful.

Advent Psi Ops
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What if Advent got had their own templars that could do what your templars do but there was also a variant that had a sniper rifle and a jetpack that loved getting into the perfect flanking shot? I have lost VIP’s and top soldiers to them consistently in commander difficulty because you forget that if they get activated and they’re on the other side of the map it means nothing if they have a jetpack and can reposition and shoot you in the back.


For top 3 still deciding but Reaper Leviathan from Subnautica made me quit playing the game so that’s a definitive lock for me.

Honestly anything with deep water where you can’t see the bottom can be in this list. The ocean itself can be on this list. I probably couldn’t play Sea of Thieves for example because of that kraken. Deep dark water + horrifying eldritch looking horrors are not my cup of tea.

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Can’t go past those pre-patch Curse Frogs in Dark Souls. The sheer terror you felt when you would fall into a room with those googly-eyed rat fucks. Unmatched synthesis of grotesque visual design and genuine threat to the player.

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I was just about to reply and say the same thing!

I can’t think of a single other video game enemy that freaks me out like those basilisks do. I don’t mind looking at them or even watching someone else play through the areas they’re in but being in the same (virtual) space as them gives me the same full-body revulsion and immediate panic as when I feel the sensation of an insect crawling on me. Hate it!!!

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Been thinking about this one all week, because while there are a lot of horror monsters I adore, it’s quite rare I find them sincerely scary. Probably because I’ve been watching horror films since I was 2 and I’m fairly immune to it. But I’ve come up with a couple:

  1. Mimics in Prey, because they are one of, like, two things to ever effectively jump scare me.
  2. Amalgamates in Undertale, which are more unsettling than scary, really, but it’s one of those game worlds I got into enough that seeing what happened in the True Lab was more sincerely upsetting than the more realistic or less comedic body horrors in other games. The fact that the Amalgamates get a happier ending also makes them more appealing than the often vaguely ableist body horror creatures in other horror stories.
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I don’t think any enemy has quite made me go “Oh no” and run in the opposite direction quite like Mr Shakedown (Yakuza 0). He’s big, he has a lot of health, and he can take all my money. Truly scary. Like a resident evil boss, it takes all my resources to put him down, and then another one shows up and he’s stronger than the last. Also he’s a human, the most terrifying monster of them all.

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The Nemesis from the original Resident Evil 3 was really scary. He was an evolution of Mr X from 2 and the raptors in Dino Crisis, he was hard to take down and he could run faster than you. Based on when you evaded him or fought him, would influence when he would attack later. It was basically the game throwing an end boss at you randomly throughout the story. The recent remake just didn’t capture the threat of the original game.

I’d also say Lisa Trevor in the Resident Evil remake. They did a really good job remaking that game and amping up the horror. Building on your memory of the game but adding and remixing new things. With these games the more experience you have with them, the better you are at playing them. Throwing in a new threat was pretty scary - and she had a tragic backstory.

I’d also say the evolved version of the head crab zombie in Half Life 2. Faster and more screamier than the original head crab zombie - though Half Life 2 did a lot to make those regular Head Crab zombies sound scarier. Still have nightmares of them climbing the pipes at the end of Ravenholm. Tap Tap Tap Tap.

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Just to keep it on record, I’m gonna second @superhiero on Redead (though I personally find the Wallmaster’s to be much more scary), and also toss out the Lizards from Rain World, because yes, while I am a broken record, I’m also right. The lizards are so pervasive and powerful compared to you that everytime you see one its just a weight of fear hanging over you.

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The poll has officially launched! Please, feel free to continue discussion!

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Love that you did it by theme, @vehemently

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Semi-finals have launched!

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its time…

I nom’ed the mimic, but I’m honestly kinda surprised it’s made it this far. Not to dissuade anyone–please, vote your conscience. I am pleased.

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Voting has ended! The scariest enemy is… The Xenomorph!

And in the runner-up bracket… the Reaper Leviathan!

Thank you for participating!

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Checks out. It’s the perfect organism, after all. Its structural perfection is matched only by its hostility.

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