I could talk about vaporware forever, but a few in specific (now that Dread is coming out) come to mind for me.
First, there’s Dead Phoenix, the unreleased member of the “Capcom 5” for GameCube. It was going to be a flying rail shooter, and it probably would been fine, but god what a cool name. Then there’s Raven Blade, another lost GameCube game, that Retro Studios was working on before they pivoted fully to Metroid Prime. Reich was a game about fighting Nazis with telekinesis that fascinated me for a while. I also probably spend an unhealthy amount of time thinking about Vectorman 3.
I think these are the ones that interest me the most, though:
First is Project F-Stop, a game that by all account seems to no longer exist. Valve is of course known for having games vanish in the development pipeline. Prospero still piques my interest to this day, a game that would probably have been messy and weird, but like… you can’t pitch “Borges influenced sci-fi shooter with libraries” and not have me excited.
But F-Stop surprises me because it was so clearly a project that people were excited by at Valve, yet seemed to have vanished.
Shortly after the release of the Orange Box, Gabe Newell was concerned that Valve was focusing too much time on releasing games, and not on experimenting/innovation. To combat this, he thought up the ‘Directed Design Experiments’. In essence, Valve would shut down development on games and let the employees do whatever they want. Valve would turn into a creative playground for four months, with no stress or pressure from developing full games. One of these experiments was titled F-STOP; A project that made Gabe Newell think “Fuck yeah!” after seeing it. Valve were sure that this could be the mechanic for the next Portal game, thinking that Portal as a franchise would have a new mechanic each game, with a common link of Aperture Science experimentation.
But none of this ever came to fruition. However, apparently someone was able to share some of the original F-Stop code and assets and show what the game was going to be:
Second, this is a game I had almost completely and utterly forgotten until I started writing this post. There was the time when Capcom announced they were rebooting Mega Man as a gritty first person shooter. Now, when I first heard this, I thought it was a terrible idea, and I know I wasn’t alone. But when I looked it up just now, and watched some demo gameplay… it actually looks like it could have had potential? Like, yeah, it’s not I go to Mega Man for, and yeah, it’s just a demo… but this maybe could have whipped? We’ll never know for sure, but it sure is a trip…
Lastly, while it never got far, I find the story being “Project W”, the Ubisoft created Final Fantasy, pretty fascinating. George Weidman (Super Bunnyhop) delivered an expose on it a while back.