What, if anything, does a sequel owe its predecessors? While didn't realize it at the time, that's the question we chewed on during this nearly two-hour long episode of Waypoint Radio. Some games, like Super Smash Bros. Ultimate, try to satisfy long time fan and newcomer alike. Others, like Fallout 76, eject much of what made the series what it was in favor of new experimentation. Listen to us try to figure out which tactic works best for us below!
Shout-out to Patrick for bursting into a rant over the Spyro thing and then cutting himself off with a characteristic Klepekist “Hm!” Very relatable emotion
This was basically a throwaway joke on the pod, but Lebron’s school wasn’t a charter school; it was a legit public school he opened in partnership with that school district. Way closer to a magnet school than a charter.
Also, Natalie missed the best of all of Eevee’s special moves—the dark type move, Baddy Bad.
The discussion at the end of this episode on historical accuracy in Battlefield V was very interesting. When it comes to WW2 games, developers and designers seem to have little problem with putting the player in the shoes of a soldier, pilot, or general on the side of Nazi Germany. This is across the spectrum of gaming from multiplayer FPSs to tabletop wargaming.
I could imagine the same mindset being adopted about Nazi Germany, and only making games where the players are in the role of the Allies. But obviously the industries of gaming have gone the other way with the WW2 setting…
Late to this episode, but I wanted to recommend something as an antidote to Fallout 76’s vaultpolitik - The Punisher: The End, a brutal horror comic by Richard Corben and Garth Ennis that came out under Marvel’s adults-only MAX imprint. Some familiarity with the character is beneficial, but it’s really a perfect self-contained thing.