“I didn’t expect to find a developer work this late at night. How long you been here?”
“Oh, I don’t know, I guess ten, twelve hours maybe. Why do you ask?”
“You must be striking a good work-life balance, getting a lot of rest.”
“Oh, uh, I’m doing all right. I could do better, but… Oh, I get it, Waypoint, back on that old, ‘Crunch is not necessary to games production and is yet another way workers are abused in capitalism’ kick, right?”
“Not back on it, I’m still on it.”
Real talk, I am glad that this interview series is continuing. It can be disheartening to see how many higher-ups act completely oblivious to the problems in crunch culture. Some of the responses are genuinely infuriating. But also, it’s a bummer to hear that even small teams like on Bad North also have trouble moderating crunch. I’ve heard from a lot of smaller devs that this kind of crunch happens, and I also feel like you hear about similar things happening in other creative mediums, too. I’m glad to see a lot of devs are at least acknowledging its an issue.