We Finally Have It Out About 'A Way Out'


Everyone on the panel has finished A Way Out so it's time for some final thoughts on the game overall before we dive into a spoiler-rich discussion of the last act and different endings. The gang also digs into the Fortnite phenomenon, as Patrick unpacks the degree to which the game has taken over teenage and young adult culture. Speaking of feeling out of touch with the culture, why do streamers keep using that slur? Judging from the quality of the almost-daily public apologies we're getting, a lot of them still seem shaky on why they shouldn't.

Heads up: We get into spoiler territory from around 20:35 until 36:00.

Additional show notes: Here's Patrick's piece on Fortnite's tremendous popularity in schools, and here's the Twitter thread Austin mentioned about how the FGC took steps to reform some attitudes and behaviors.

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This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/xw7gnq/we-finally-have-it-out-about-a-way-out


BTW if you locate the replay file on your PC for pubg you should be able to upload it here for someone in the community to make a nice vid :wink: might make for a fun thing to do that interacts with the community.


A Way Out should be a game about Mr Wrench and Mr Numbers.


My room mate and I ended up mirroring Austin and Patrick’s feelings about A Way Out, especially the lack of satisfaction in how then ending resulted despite how we had played those characters. While the game was incredibly linear throughout most of it there’s something about that last segment that made us feel so much more caged in.

We had actually started wondering if there were things that could have been done to improve the game such as informing the Vincent player they were an undercover cop right at the beginning without telling the Leo player. Not sure how one could do that effectively but it could have created a different perspective running throughout the entire game and made the intended feelings for that last segment possibly a little more likely.


I have to wonder if people like are Ninja are always stuck in a bubble of social interaction and only see the narrow views of their media that they consume?

I mean, I think about how I learned to not say slurs / get away from it is that I kept my ears open to information from wise words from my mom to talk to people like Austin. It saddens me when people reject important talks about race, gender, etc assuming it all being over reacting means that they’ll be causing harm when they spout misinformation.


As someone who was stuck in such a bubble for many of my formative years, I believe that is the case. Years and years of seeing only your point of view reflected in the people you interact with and media/culture you consume it sort of soft-confirms things you might believe and that your point of view is the point of view. I was extremely lucky that I had many patient (and some impatient) people in my life willing to call me out on things. But when that isn’t the case for a long, long time, I imagine it gets much harder to feel that you (hypothetical you) are wrong about something. When a different point of view is introduced to you, every other piece of “evidence” you have says you’re right. A lot of resistance to empathy is built into constant confirmation of your views. I bet this resistance only increases if you’re a popular figure in culture.

EDIT: And this has become especially relevant now in the wake of many figures in gaming saying slurs on streams. It’s common knowledge that competitive gaming communities have been toxic for almost their entire existence. Being a part of those communities insulates your perspective on what is right or wrong in a way. Now that these communities are being put under a much larger spotlight, they are being introduced to many different points of view. Hopefully we all learn something from this!


Simone and Jenna at Polygon had a talk about the ending too. I happily watched them play through the first part before Austin and Patrick finished even though I’d already seen most of the content (branching scenes aside), but the ending soured me on the whole game so badly that I’m not really sure I want to see any of it again, and that’s really disappointing.


After listening to the pocast, I had a good conversation with some of my students about the popularity of FortNite. We ended up landing on it being about teens, money, and value proposition. Teens who have grown up with the free-to-play model have a harder time swallowing the up front cost of pubG (dollarwise and credibilitywise) – and almost definitely have access to a machine that can play FortNite well.

[edited to eliminate or highlight ambiguous statements]