I just listened to the podcast, and gave a long, deep sigh.
Like … look. The question of whether or not to review a game made by a virulent white nationalist should not be a question on this site. It’s only a question if you still subscribe to the old, broken idea that a game can be evaluated outside of the political and cultural context it exists in. That there’s some worth in judging a game on its mechanics and atmosphere, and not on what it’s actually saying. It’s the same line of logic that gave us Bioshock: Infinite as a Game of the Year.
What, exactly, is Waypoint? Who is this space actually for? Because you guys consistently fall into the trap of “this thing is popular, therefore we must cover it”, and because you’re a small staff with limited time, that always comes at the expense of covering something by a much smaller developer, or by a marginalized person. You devoting an hour to a newly successful jackass takes that time and space away from covering literally anything else – and the fact that you’re bending over backwards to find a kernel of corn in a pile of shit says volumes about your ingrained habits, and your priorities.
Who is this space for? What do you want it to be? Who do you want to promote?
I’ll be honest: I’m not interested in any take on this game that isn’t a detailed exploration of why it’s so important for a white nationalist to insist that his game without black people and with actual working alchemy (can’t say magic!) is Real History ™. I mean, it’s not that hard to figure out. Historical fiction is never about the past – it’s about using the past to reflect how you want the future to be. We know what sort of future the developer wants; what about you? What sort of future do you want Waypoint to help bring about?