Murray’s entire public presence since the game’s announcement has been extraordinary, all the way through this interview. He doesn’t seem to want to peddle in clear-cut facts, as is expected of him. He seems to think they are boring. He deals in broad feelings and intent, in a way that is reflective of the kind of person he is: an artist.
He hasn’t ‘correctly’ participated in the existing paradigm of public/press/creator communication through the words that he uses, the way he personalizes his answers, and the indirect responses he has given, and continues to give. Perhaps he simply doesn’t know how to fit into that mold, or he’s testing the mold, or maybe he has simply decided not to bend in the way that the other participants (the public and the press) expect him to for any number of reasons.
Whatever the case, it has been interesting to witness. It’s shown very clearly how significant pre-release press is to the perceived nature of the game post-release. Is it a problem that the quality of the game itself is significantly determined by what we thought the game would be, before we even got our hands on it? I’d say yes, it is. As such, I feel like Murray has proven (to his detriment, in a variety of ways) that pre-release press cycles need to change. They don’t work well for anyone.