The trick is knowing when to stop. Few people do. Revolutionaries, or game designers.
When We.The Revolution opens, you are an important but politically insignificant Parisian judge serving on what will become the Revolutionary Tribunal that sent thousands of people to their execution in the final years of the 18th century. As Judge Alexis Fidèle, your job begins as mere procedure. Each day you deal with a new case and a new defendant, you figure out what are the critical questions you need to ask, and then you conduct a thorough questioning before the jury until a verdict is rendered. Then you hand down your sentence, sign some forms, and go home to your family.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/pajbbm/we-the-revolution-is-a-bleak-morality-tale-of-revolutionary-violence