More people should be able to enjoy cool games. That’s a simple premise, right? Now imagine an incredibly complex, mechanically dense game that requires hours of investment to truly understand, and it’s expected that you're going to lose over and over before it makes sense. Now also imagine the ability to choose between a bunch of difficulty options, and the ability to tweak victory conditions, specifically so you can cater to what you’re good and bad at.
This is a companion discussion topic for the original entry at https://waypoint.vice.com/en_us/article/vbw9vb/weve-always-made-our-own-easy-modes-sekiro-is-no-exception